Top 50 Doodly F.A.Q.

How much should I charge my clients?

48. How much should I charge my clients?

Dean Dena provided us with this amazing amount of information.

Pricing is a hard nut to crack. There is a lot that goes into it.

As one can see, there is a lot (and I mean a lot) that goes into a good quality video design! One truly does not get how much time is involved in the production of a video. So, you need to take into consideration not only the above data, but other things as well.

Pricing = time + profit

So if you want to make say…..$500.00 on a 90 second video, do you truly know what all goes into it and then make a profit?

I know this much, I do not think in terms of per hour, but how much money could my client make if I create for them. Then figure out cost that way.

In conclusion:

If you can create a well crafted video that engages viewers and when the dust settles, your client has a positive ROI, then you should charge what YOUR worth. As the old saying goes, cheap breeds cheap.

In addition to Dean’s comments:

Let’s not forget the extreme lag for the Doodly software slow render times, as well as all the bugs, crashes and items not working as advertised in general. That is all time that goes into making the doodle for the client that must be accounted for somehow. This is not free time.

Frequently Asked Questions

Find answers to the most common questions regarding this topic.

Pricing is calculated as your total time invested plus your desired profit margin. Instead of strictly charging per hour, consider the return on investment (ROI) the client will receive from the video and price your services based on the value you provide.

You must account for writing the copy or storyboard, recording the voiceover, sourcing high-resolution images, cleaning up low-quality client logos, and the back-and-forth communication required for revisions.

Yes. If the client does not provide a completed script or storyboard, you must factor the time and effort required to create the copy into your final price.

Absolutely. You must include the time spent on back-and-forth emails, phone calls, and last-minute editing requests when calculating the final cost of the project.

You should account for the time lost to Doodly's slow rendering times, software bugs, and potential crashes. This is actively working time that goes into producing the final video and should not be treated as free time.

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